I’ve got a number of armies to get through, and even selling
off a lot of fantasy and 40k stuff will still leave me with piles of Antares,
Bolt Action and other historicals to get through.
Which means batch painting.
So we’ll talk about picking an army colour scheme, doing a
test model, and then batch painting.
I recently purchased an Isorian force, and have about 1000
points worth of models to paint, consisting of 2 Phase Trooper Squads, a
Command Squad, 2 Tsan Ra squads, a weapons team, a phase sniper, 2 light combat
drones and a Targeter shard. This clocks in at 30 models and 13 drones.
So what colour scheme to use? There was a good recent
article on the Warlord website with people’s Isorian colour schemes, and I had
a good look at it.
I knew I wanted to play up the bio-mechanical aspect and
alien-ness of the Isorians, to increase the contrast with the Concord (who are
largely a mirror in terms of troops at the moment, though this will hopefully
diverge more as more supplements are released).
The immediate thought when it came to bio-mechanical monstrosities
in popular fiction was the Borg, who, in Star Trek, were to some extent a
metaphor for the dehumanising nature and forced loss of personal identity of
modern corporatism. However the only thing I took from that was the idea of
having a dark base colour.
I imagine the Isorian phase armour as not something you
wear, but something that plugs into you. I wanted to make it inhuman but
organic. Shark skin was another thing that came to mind.
I ended up choosing a dark grey base for the armour, and the
exposed ‘muscles’ or piping or whatever
I chose to paint red. In some schemes
these parts were treated as being light sources, but I chose not to in order to
make the whole thing easier to paint. Given some models have more than 15 of
these patches, I didn’t want to spend ages on them.
That left me with weapons, plasma sources and bony
protusions. The weapons and bone protusions I painted a bone colour, the plasma
sources I painted as a green metallic using the Citadel technical paints.
I did a test model, which was a solid 5 hours of work
including listening to podcasts etc.
I was fairly happy with this. I had a basing scheme of ash
over volcanic rock, which contrasted a lot with a fairly dark miniature.
I then painted the rest of the squad and the special weapon
team in the same scheme. Having done the test model though I came up with a
number of shortcuts for doing the full squad.
The scheme I used was:
Undercoat – Black enamel spray from Wilkinsons touched up
with Vallejo Black.
Armour:
Mechanicus Grey (GW dark grey) – wet brush (like a dry brush
but with more paint).
Mechanicus Grey dry brush
Nuln Oil Gloss wash (to give an oily finish to the armour)
Warpfiend Grey (GW mid grey)
‘Flesh’ panels:
Khorne Red (GW Dark Red with good coverage)
Mephiston Red (GW Mid Red with good coverage)
Blood for the Blood God Technical paint (blood spatter to
give a more glistening look).
Bone
Rakarth Flesh (GW Khaki)
Ushtabi Bone (GW bone colour)
50/50 Ushtabi Bone/White mix
Plasma
Silver (Vallejo Air Silver, excellent silver colour)
Waystone Green Technical paint (gives a green metallic
finish, is meant to give a gem effect)
I completed the rest of the squad in about 6/7 hours on and
off.